C
1
Contents
Cd
2
Card
Tb
3
Tables
Fi
4
Figures
In
5
Innards
Contents Index
Like the preliminary pages of a book

C
1

Contents — Like the contents page of a book.
About headings  ; About extensions  

The Game That Never Ends by Earth Traveler

CONTENTS

Mystery, Mysterious Room, halogen lamp, beige door, thin key, note, paper, journal, diagram, book, torn report, letter, scroll, memo, footnote, strange machine, button, velvet compartment, slot, wide key, electronic keypad, printed slip, pair of lights, left switch, right switch, label, block of ice, vents, stool, gadgetry, orange berry, desk, drawer, table, slide puzzle box, hammer, lockbox, wooden box, screwdriver, wall, Discovery, Testing Area, tape, spotlights, equipment, windowed room, fake room, first staircase, red light, Lower Landing, yellow light, second staircase, Upper Landing, steel door, Observation Room, agent, astronaut, wooden door, carpet, wooden paneling walls, crummy white plastic table, window

(This would look more like a contents page if the source text were divided up into headings. )

EXTENSIONS

Included from the source text

Included automatically by Inform


Cd
2

Card — How this project might be filed in a library catalogue.
About the Library Card  ; About IFIDs  

Story title    The Game That Never Ends
Story author    Earth Traveler
Story headline    An Interactive Fiction
Story genre    Surreal
Release number    1
Story creation year    2020
Language of play    English
IFID number    2121920B-F1F1-4DE9-8372-B3BEE3BAA669
Story description    Welcome back my friends, to The Game That Never Ends! Or does it?


Tb
3

Tables — Tables of information in the source text.
About tables  

 Show tables inside extensions (there are none in the main text)


Fi
4

Figures — The figures, sound effects or external files used.
About figures  ; About sounds  ; About files  

There are no figures, or illustrations, in this project.

There are no sound effects in this project.

This project doesn't read or write external files.


In
5

Innards — Technicalities about the story file being produced.
About the story file  ; About use options  

Story file format:  Glulx

The following use options are in force:

Set from the Standard Rules:

Use dynamic memory allocation of at least 8192   Double this

Use maximum things understood at once of at least 100   Double this

Whereas these are not in force:

 ineffectual,  American dialect,  serial comma,  full-length room descriptions,  abbreviated room descriptions,  memory economy,  scoring,  no scoring,  engineering notation,  unabbreviated object names,  command line echoing,  manual pronouns,  undo prevention,  predictable randomisation,  fast route-finding,  slow route-finding,  numbered rules,  telemetry recordings,  no deprecated features,  gn testing version,  VERBOSE room descriptions,  BRIEF room descriptions,  SUPERBRIEF room descriptions,  sequential action

 See some technicalities for Inform maintainers only